My Role: Prototype/Product Designer
Project Duration: Two Weeks
Methods: Spatial UI Design, Unity Development, Rapid Prototyping
Output: Mixed Reality Game
Synopsis: Whack-A-Troll is a prototype I designed for a Magic Leap game. The purpose of this project was to rapidly design and develop a mixed reality experience. The design of this game is very similar to the classic game "Whack-A-Mole" except broken out to include the advanced features that mixed reality can provide. This includes object placement, hand tracking, among other features. This project was finished in two weeks and was fully designed, developed, and modeled by me.